first commit! 🎉

This commit is contained in:
ari melody 2024-08-30 03:56:03 +01:00
commit c35c18bbbc
Signed by: ari
GPG key ID: CF99829C92678188
19 changed files with 1046 additions and 0 deletions

13
common/log.js Normal file
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export default class Log {
static info(message) {
console.log('[' + new Date().toISOString() + '] ' + message);
}
static warn(message) {
console.warn('[' + new Date().toISOString() + '] WARN: ' + message);
}
static error(message) {
console.error('[' + new Date().toISOString() + '] FATAL: ' + message);
}
}

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common/player.js Normal file
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export default class Player {
static SPEED = 400.0;
static SIZE = 50.0;
constructor(name, x, y, colour) {
this.x = x;
this.y = y;
this.in_x = 0.0;
this.in_y = 0.0;
this.draw_x = x;
this.draw_y = y;
this.name = name;
this.colour = colour;
}
update(delta) {
if (this.in_x != 0) this.x += this.in_x * Player.SPEED * delta;
if (this.in_y != 0) this.y += this.in_y * Player.SPEED * delta;
}
}

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common/prop.js Normal file
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import Player from "./player.js";
import { WORLD_SIZE } from "./world.js";
export default class Prop {
static SIZE = 50.0;
constructor(name, x, y, colour, sprite) {
this.x = x;
this.y = y;
this.xv = 0.0;
this.yv = 0.0;
this.draw_x = x;
this.draw_y = y;
this.name = name;
this.colour = colour;
this.sprite = sprite;
}
update(delta, players) {
players.forEach(player => {
if (this.x - Prop.SIZE / 2 < player.x + Player.SIZE / 2 &&
this.x + Prop.SIZE / 2 > player.x - Player.SIZE / 2 &&
this.y - Prop.SIZE / 2 < player.y + Player.SIZE / 2 &&
this.y + Prop.SIZE / 2 > player.y - Player.SIZE / 2) {
this.xv += player.in_x * Player.SPEED * delta * 20.0;
this.yv += player.in_y * Player.SPEED * delta * 20.0;
}
});
if (this.xv != 0) this.x += this.xv * delta;
if (this.yv != 0) this.y += this.yv * delta;
this.xv *= 0.95;
this.yv *= 0.95;
// bounce off walls
if (this.x + Prop.SIZE / 2 > WORLD_SIZE ||
this.x - Prop.SIZE / 2 < 0.0) {
this.x = Math.min(Math.max(this.x, 0.0), WORLD_SIZE);
this.xv *= -1;
}
if (this.y + Prop.SIZE / 2 > WORLD_SIZE ||
this.y - Prop.SIZE / 2 < 0.0) {
this.y = Math.min(Math.max(this.y, 0.0), WORLD_SIZE);
this.yv *= -1;
}
}
}

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common/world.js Normal file
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export const WORLD_SIZE = 500;