use std::io::{Result}; use std::net::{ToSocketAddrs}; use std::env; use mcstatusface::MinecraftStatus; fn main() -> Result<()> { let args: Vec = env::args().collect(); if args.len() < 2 { eprintln!("Usage: {} ", args[0]); std::process::exit(1); } let mut address = String::from(args[1].as_str()); if !address.contains(":") { address += ":25565"; } let mut addrs_iter = args[1].to_socket_addrs().unwrap(); let address = addrs_iter.next().unwrap(); let status = MinecraftStatus::fetch(address).unwrap(); println!("\nVersion: {} ({})", status.version.name, status.version.protocol); println!("Players: {}/{}", status.players.online, status.players.max); println!("MOTD:"); println!("{}", status.parse_description()); Ok(()) }